September 9, 2010

iPhone Games Projects

iPhone games are hot! Just look at the App Store. About 25% of the applications are games, and 70% of the most popular applications are games. Surprised? Of course not! We all have our iPhones filled with games, and each of us hopes the development of the next most popular, hottest game!

This book is a collection of must-know information from the master of independent iPhone game developer. Find out how some of the innovative and creative game developers have to be the highlight of the game design and efficiency. It is loaded with practical tips for the efficient development and the creation of compelling, totally addictive game experiences. And it’s not all talk, it is packed with code, you can download and use to make your own great ideas.

The book authors are responsible for some of the all-time most popular and talked about games:

Brian Greene Stone Enigmo and Cro-Mag Rally.
Aaron Fothergill developed Flick Fishing.
Mike Lee developed Tap Tap Revolution, the most downloaded App Store game story.
Mike Kasprzak’s smile was a finalist at the IGF 2009 Best Mobile Game Competition.
PJ Cabrera, Richard Aitken and Matthew Zito (Quick Draw, Pole2Pole), Joachim Bondo (Deep Green), and Olivier Hennessy and Clayton Kane (Apache Lander) have glowing reviews and awards for their games.
Couple Games iPhone projects with Apress’s best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you have everything you need to view the next game at the top of the sales charts
What you learn
Optimization of the games with the iPhone SDK tools like Shark and Instruments and optimize your graphics and sound files for the best performance
Insight into the art and craft of game design
Implementation of social networking into your game with RESTful Web Services
Tips for rapid game development with C on the iPhone
Increase your market by developing games that are on the iPhone, Mac OS X, Linux and Windows
Creating iPhone multiplayer games
Who is this book?
All iPhone game developers, and anyone with an iPhone, which wants to know how to get games

About the Author
PJ Cabrera is a software engineer with more than 12 years experience in the development of information systems in various industries, programming in C, C + +, Java, PHP, Python and Ruby. But his great passion for many years hacking gadgets (ie, from a Sega Dreamcast in NetBSD router, or with Android and Debian GNU / Linux on a Palm TX) and home-brewed games for consoles such as Dreamcast, PlayStation 2, Game Boy Advance and PSP. He is very excited that he finally his creative side on iPhone and Xbox 360 with the public on the App Store and XNA Community Games.

Quote:

http://hotfile.com/dl/10249181/be8ffbd/iPhone_Games_Projects.rar.html

http://rapidshare.com/files/267574731/iPhone_Games_Projects.rar

[smartads]

Share and Enjoy:
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • MySpace
  • StumbleUpon
  • Twitter
  • NewsVine
  • Reddit
  • Technorati
  • LinkedIn
  • Netvibes
  • Fleck
  • MisterWong
  • Google Bookmarks
  • Live
  • Yahoo! Bookmarks
  • Yahoo! Buzz
  • Diigo
  • Faves
  • HelloTxt
  • BlinkList
  • Linkter
  • Simpy
  • Upnews
  • 豆瓣九点
  • Add to favorites
  • BarraPunto
  • blogmarks
  • DZone
  • email
  • RSS
  • Propeller
  • viadeo FR

Related posts

Speak Your Mind

Get Adobe Flash playerPlugin by wpburn.com wordpress themes